Wednesday 2 May 2012

Patch 012 - ADK Drip

I doubt that many of you were trembling with excitement about reading about the intended subject of today's patch in the introduction to the Analog Drum Kit series, the conga, but if you were then I am truly sorry. One for another day perhaps? The main reason for ditching the conga was that you really needed different conga sounds to create an interesting sequence (from striking different parts of the drum skin) and this just wouldn't work in a sampling situation.

Instead of the conga however you are getting a kind of drip sound which is basically a noise source with a low pass filter (with the resonance cranked up) with a filter envelope driving the change in pitch. An amp envelope with decay but no release means that you can get some cool stuttering rhythms (and squelches) by playing the patch on the keyboard rather than sampling it (although you could get the same effect using a sampler).

Here are the settings (starting from init, shift+3):

Voice: SYT, SGL, PLY, ---, --- (unchanged)
Pitch: 0, 0, 0, 2, 5 (unchanged)
Osc 1: SAW, 0, 0, ---, --- (unchanged)
Osc 2: SAW, OFF, 0, 0, --- (unchanged)
Mixer: 0, 0, 127, ---, ---
Filter: 12L, 52, 127, -19, 0
Filter EG: 0, 72, 0, 0, ON
Amp: 127, CNT, OFF, 0, --- (unchanged)
Amp EG: 0, 48, 0, 0, ON
LFO 1: TRI, OFF, OFF, 10, --- (unchanged)
LFO 2: SIN, OFF, OFF, 70, --- (unchanged)

Patch 1: LF1, PTC, 0, ---, --- (unchanged)
Patch 2: LF2, PTC, 0, ---, --- (unchanged)
Patch 3: LF1, CUT, 0, ---, --- (unchanged)
Patch 4: LF2, CUT, 0, ---, --- (unchanged)
Mod FX: FLG, 20, 0, ---, --- (unchanged)
Delay: STR, OFF, 40, 0, --- (unchanged)
EQ: 320, 0, 6.0, 0, --- (unchanged)
Arpeg. A: 120, 1.16, 80, UP, 1 (unchanged)
Arpeg. B: OFF, 0, ON, 8, --- (unchanged)

And that concludes the ADK Series! As promised I will be releasing this as a sample set and Reason Refill, watch this space!

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